Blender : The importance of lights and compositing

Most of the time, when we finish modeling and texturing something, we realize, it doesn't look right.

Here comes the importance of the lighting and some compositing.
As we play around the lights everything gets looking better, but something always missing.

The best way to fill that missing part is to go to compositing.
Usually it's enough to play a bit with the Hue and Saturation and the curves, then hopefully everything looks great.

Here are some examples of how light can affect a model or a scene.
By the way, never forget to play with the color settings of the lights.

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We used Blender 2.68.

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