Blender : The Astronaut Intro
We were asked to make an intro for a coming videogame, called: The Astronaut.
At first we wanted to make it in 3ds Max, then realized Blender has grown up to be more flexible in
some way than 3ds Max, so we decided to use Blender for the creation of the video.
We modeled and textured everything in 2.68 then used the smoke simulator and some particles.
The main challenge was to set up the lights properly and to have the right settings for the motion
blur and depth of field.
Video is HERE
www.visualproduction.hu
Visit us on Facebook
At first we wanted to make it in 3ds Max, then realized Blender has grown up to be more flexible in
some way than 3ds Max, so we decided to use Blender for the creation of the video.
We modeled and textured everything in 2.68 then used the smoke simulator and some particles.
The main challenge was to set up the lights properly and to have the right settings for the motion
blur and depth of field.
Video is HERE
www.visualproduction.hu
Visit us on Facebook
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